Alice’s Adventures Through the Looking Glass Audition Pack

Hello, you beautiful talented person, you! Thank you for your interest in coming to Wonderland with us. Over the next few pages you will find everything you need to prepare...

Hello, you beautiful talented person, you!
Thank you for your interest in coming to Wonderland with us. Over the next few pages you will find everything you need to prepare for your audition.
The time of your audition is contained in the body of the email, please reply with a CV and headshot (or a couple of paragraphs about yourself and a picture if you don’t have a CV/headshot) to confirm your attendance. Auditions will last 15 minutes approx. and will consist of a poem, a reading from the script and a short chat.
Prior to your audition please select one of the audition pieces from the following pages, memorise it and rehearse it. Each one is an excerpt from a poem from the play. Many of the characters perform poems throughout the so this is purely to allow us to see how you perform the poetry, your choice of poem will bear no relation to the parts we may ultimately consider you for. With this in mind choose the one you are most comfortable with and don’t stress too much about what it might “mean”…we just want to see you do a poem you like well!
Please also read the character breakdowns and have an idea of which characters you may like to read for. Of course we will consider you for all parts you could be appropriate for regardless of what you read – you may get to the audition, strike us immediately as something else and be asked to read for that, or you could read for one part and be cast as something totally different, having a rough idea of what you might like to read for just gives us a nice starting point and something to talk about!
Most of all however, try not to panic about it! We both know the icy cold fear and panic that comes with an impending audition and promise you it’s unnecessary for this one! We are lovely (honestly) and we want nothing more than to see talented people audition well so that we have lots and lots of choice, so we’re not out to trip you up or scare you. Read the stuff, come prepared and you can’t go wrong.
See you soon!
Kindest Regards,
Kenny Boyle & Clare Sheppard
Sonic Boom Theatre Company

Important information
Venue:
The Arches (253 Argyle street, G2 8DL)

Dates:
Friday the 26th of August:
6.30pm
Saturday the 27th of August
12.30pm
3.00pm
6.30pm
Sunday the 28th of August
12.30pm
3.00pm
6.30pm
Rehearsal Period:
Week Beginning 27th June – Show Dates
Contact:
Sonicboomtheatre@hotmail.co.uk or call Clare on 07766273745
Pay:
Unfortunately we are unable to pay a set fee for actors for this production, though we dearly wish we could. We do however appreciate the time and commitment of all actors involved and would like to offer our actors a percentage of the net profit. We will be happy to offer each cast member 3% of total profit after costs as a token fee which, if ticket sales go well, could be anything up to £150 for the three days. We appreciate this is nowhere near equity rate and in fact isn’t very much at all however we would rather pay something than nothing! We plan to be totally transparent throughout with regards to the budget for the show so you will know exactly how much is being spent on production, how much is made in sales and how much of this you are due. Just hope for sell out shows!

Find out more about us on our website at www.sonicboomtheatre.com!  
Audition Pieces

Piece 1 – The Jabberwocky

‘Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

‘Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the jubjub bird, and shun
The frumious Bandersnatch!’

He took his vorpal sword in hand:
Long time the manxome foe he sought –
So rested he by the tumtum tree,
And stood awhile in thought.

And as in uffish thought he stood
The Jabberwock, with eyes of flame,
Came whiffling through the tugley wood,
And burbled as it came!

One, two! One, two! And through and through
The vorpal blade went snicker snack!
He left it dead, and with it’s head
He went galumping back.

And has thou slain the Jabberwock?
Come to my arms, my beamish boy!
A frabjous day! Callooh! Callay!
He chortled in his joy!

‘Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogroves,
And the mome raths outgrabe.

Piece 2 – The Walrus and The Carpenter

The Walrus and the carpenter
Walked on a mile or so,
And then they rested on a rock
Conveniently low:
And all the little oysters stood
And waited in a row.

“A loaf of bread,” the walrus said,
“Is what we chiefly need:
Pepper and vinegar besides
Are very good indeed –
Now if you’re ready, oysters dear,
We can begin to feed.”

“But not on us!” the oysters cried,
Turning a little blue,
“After such kindness, that would be
A dismal thing to do!”
“The night is fine,” the Walrus said.
“ Do you admire the view?”

“It seems a shame,” the Walrus said,
“To play them such a trick,
After we’ve brought them out so far,
And made them trot so quick!”
The carpenter said nothing but
“The butter’s spread too thick!”

“I weep for you,” The walrus said,
I deeply sympathize”
With sobs and tears he sorted out
Those of the largest size,
Holding his pocket handkerchief
Before his steaming eyes.

“O oysters,” said the carpenter.
“You’ve had a pleasant run!
Shall we be trotting home again?”
But answer came there none –
And this was scarcely odd, because
They’d eaten every one.

Piece 3 – I go my ways

I’ll tell thee everything I can: There’s little to relate.
I saw an aged aged man,
A-sitting on a gate.
“Who are you, aged man?” I said,
“And how is it you live?”
And his answer trickled through my head,
Like water through a sieve.

He said “I look for butterflies
That sleep among the wheat:
I make them into mutton-pies,
And sell them in the street.
I sell them unto men,” he said,
“Who sail on stormy seas;
And that’s the way I get my bread –
A trifle, if you please.”

His accents mild took up the tale:
He said “I go my ways,
And when I find a mountain-rill,
I set it in a blaze;
And thence they make a stuff they call
Rowlands’ Macassar-Oil –
Yet twopence-halfpenny is all
They give me for my toil.”

I heard him then, for I had just
Completed my design
To keep the Menai bridge from rust
By boiling it in wine.
I thanked him much for telling me
The way he got his wealth,
But chiefly for his wish that he
Might drink my noble health.

And now, if e’er by chance I put
My fingers into glue,
Or madly squeeze a right-hand foot
Into a left-hand shoe,
Or if I drop upon my toe
A very heavy weight,
I weep, for it reminds me so
Of that old man I used to know–
Whose look was mild, whose speech was slow
Whose hair was whiter than the snow,
Whose face was very like a crow,
With eyes, like cinders, all aglow,
Who seemed distracted with his woe,
Who rocked his body to and fro,
And muttered mumblingly and low,
As if his mouth were full of dough,
Who snorted like a buffalo–
That summer evening long ago,
A-sitting on a gate.

Character Breakdowns

HAIGHA
(The March Hare)

Character breakdown:
Haigha, the messenger of the white king, can be noted for the exhibition of “Anglo Saxon Attitudes”: lively and flamboyant tendencies that make the character seem quite eccentric. Unlike many of the looking glass creatures Haigha reappears and has various exchanges with Alice and other characters, and acts as one half of a double act with the character of Hatta. Haigha and Hatta are also responsible for changing the set as each new scene begins, controlling the fate of Alice in their unusual and perhaps slightly sinister way. Part MC, part stage hand, part clueless wonderland creature, Haigha is ever present, witty, and quite quite mad.

Age:
18 to 30

Gender
Either

THE RED KING

Character Breakdown:
A truism about chess: The kings don’t move much. The Red King epitomizes this by literally sleeping, and only sleeping, in his scenes. The Red King poses an interesting question. Alice knows that the looking glass wonderland is a dream… but who’s dream? Hers? Or the Red King’s.
This character literally does nothing but sleep and will certainly be doubled up with another role.

Age:
25 to 50. Suitable age to partner Red Queen .

Gender:
Male

TIGERLILY

Character Breakdown:
A pretty little flower, but with the bite that the first half of their name suggests. Tigerlily is confined, by virtue of being a flower, to the garden to spend their life surrounded by talking daisy’s who drive Tigerlily mad. In so far as the looking glass flowers have a leader, or a spokesperson, Tigerlily is it.

Age:
18 to 30

Gender:
Either

ROSE

Character Breakdown
Snippy and sarcastic and all together a little bit upset about being a flower. Rose is also stuck with their surrounding flowers, but has the added disappointment of being a little bit jealous of Tigerlily’s superiority.

Age:
18 to 30

Gender:
Either

DAISIES 1 and 2

Character Breakdown
Young and playful and a little bit unkind, the daisies are a flower power double act who find themselves hilarious, even if they aren’t very funny. They consider it their duty to drive the surrounding bigger flowers, and anyone else who may pass through the garden, absolutely mad with their childish word games and name calling. Nobody in the Garden likes them much, but they don’t care because they have each other, and each daisy thinks the other is the bee’s knees.

Age:
15 to 25

Gender:
Either

THE RED QUEEN

Character Breakdown:
Mean and self important the Red Queen is the most powerful piece on the board, and she knows it. Possessing of the personality of a spoilt kitten the Red Queen behaves with a constant air of superiority. However, there is another side to her. It is she that initially sets Alice out on her quest to become a Queen, just like her. It is also she that must keep some sort of order to an army led by a King who is asleep. To the Red Queen, one must keep running just to stay in the same place one began. She is strict, under control, and always in a hurry for she is very very busy. Her impeccable and flawless logic mean that almost everything she says makes no sense at all.

Age:
25 to 50. Suitable age to partner Red King.

Gender:
Female

HORSE

Character Breakdown:
A relatively blameless and innocent looking glass creature who is just trying to get on with their day and aren’t even part of the chess game. They are first seen riding the train, where their voice is made fun of by the depressive Gnat, and then rushing to the aid of Humpty Dumpty after his unfortunate fall, performing the duties of all the King’s horses, as they are the only one that isn’t being used in the game. Despite all this, Horse doesn’t grumble, they just go about their business.
This is a very small part and will almost certainly be doubled up.

Age:
Any

Gender:
Either.

GNAT

Character Breakdown:
A depressed little insect who remembers Alice from her last visit, even though she seems unable to remember them. Gnat is cursed with an incredible wit, so they believe, and they find it a terrible burden. Gnat doesn’t want to always entertain other people with their jokes, they want to be entertained, and so they suggest jokes to other people who always seen unwilling to deliver them. This leads Gnat to be very depressed. Gnat is also an expert in other looking glass insects and introduces some of the unusual creatures to Alice.

Age:
18 to 30

Gender:
Either

TWEEDLEDUM AND TWEEDLEDEE

Character Breakdown:
Exceptionally unusual and a little too familiar with each other: Tweedledum and Tweedledee act almost as though they are one entity, even when they are fighting each other. The bizarre twins hold Alice captive with poetry until they eventually decide to fight each other. They are not smart, but they talk a lot.

Age:
18 to 30

Gender:
Male.
WHITE QUEEN

Character Breakdown:
Timid, flighty, forgetful and a little bit confused, the White Queen is a poor counterpart for the might of the Red Queen. The poor creature lives her life in every direction at once, remembering both backwards and forwards in time. She posses the personality of a young kitten frightened to explore further than their mothers basket and bemused by all it encounters. Her unfamiliarity with human contact causes her to seem at times a little rude, but mostly just a little odd.

Age:
25 to 50 (suitable Age to be the White King’s Partner)

Gender:
Female

HUMPTY DUMPTY

Character breakdown:
A self important know it all who is ultimately doomed to their unfortunate fate. Humpty Dumpty considers everything to be a game, considers themself very important given the King has made promises to them, and will lose interest in a person or subject at the drop of a cravat… or belt.

Age:
18 to 30

Gender:
Either

SOLIDERS 1 and 2

Character breakdown:
The only two soldiers who aren’t in the game. They, between the two of them, make up “all the king’s men”. It is their task to put Humpty Dumpty back together again. They are utterly incompetent.
These are very small parts and will almost certainly be doubled up.

Age:
Any

Gender:
Either

UNICORN

Character Breakdown:
A bold and strong character who was born to fight. The Unicorn spends all of their days battling with their sworn enemy and trying to get the upper hand in the hopes that they will become king. The irony of the matter being that neither the Unicorn nor their rival the lion can ever hope to become king because it is the White King’s crown they are fighting over. The Unicorn stands for the pride and fighting spirit of Scotland, constantly battling the Lion, who symbolises England, with neither managing to get the upper hand or really seeming to much mind if they are winning or losing provided they have something to fight about. The unicorn is utterly astounded at the existence of Alice, a creature they always thought to be fictional.

Age:
18 to 30

Gender:
Either

LION
Character breakdown:
Another bold strong character born to fight. Bigger and more imposing than the unicorn and quite different in personality despite their shared interest in battling each other. The Lion seems more withdrawn about the fighting and takes the whole matter in their stride, as they do everything. The appearance of a fictional creature like Alice bothers them not one bit, in fact they had already seen her on the train and didn’t care. All that bother them is that their plum cake is prepared, and that the Unicorn is kept in its place.

Age:
18 to 30

Gender:
Either.

WHITE KING

Character Breakdown:
Considerably more lively than his Red counterpart by simple virtue of being awake the White King is a hearty and rather clueless monarch who prides himself in his army. He has no idea where his wife is, and doesn’t much care, and due to his inability to get anywhere very fast he sends his eccentric messengers to scout the board for him. Utterly terrified by the Lion and the Unicorn who are constantly fighting for his crown, because he knows very well that either one of them could beat him easily in a one to one fight. Jolly despite his possible peril. Seemingly oblivious to the fact that if he falls his army will lose the game. Fond of eating hay.

Age:
25 to 50

Gender:
Male

RED KNIGHT

Character Breakdown:
Fiery, brave and gung-ho the red knight is your archetypal hero determined to claim glory, honour and recognition, even if it means capturing pawns.

Age:
18 to 30

Gender:
Male

WHITE KNIGHT

Character Breakdown:
Brave and noble like his red counterpart, but hopelessly clumsy. The White knight is an inventor and believes his inventions to be ingenious, despite all of them being utterly ridiculous. Despite his strange character traits the White Knight is one of the most human of the characters Alice encounters, consumed by a loneliness and craving for company that is denied to him because of his unusual movements that no other piece on the board can mimic. He finds himself having to say goodbye to people on every square with little chance of happening upon them again and remembers fondly old encounters with people from long ago.

Age:
25 to 50

Gender:
Male